Description
The Odyssey
An innovative educational project that aims to significantly change the way students view the classroom and their school learning. Its objective is to assist in the teaching-learning processes and methodologies of activity planning, using a complete game as an active education tool.
It is a game that seeks to contribute to the trajectory of knowledge for children and adolescents, transforming the learning experience into an adventure. In addition to allowing the student player to interact with historical characters such as José de Alencar, Galileu, Saci Pererê, Cecília Meireles, Plato, Van Gogh or Maria Quitéria, since in the virtual world there are complex societies, similar to the real world, that grow, evolve and change, just like life.
Odyssey is inspired by one of the main epic poems of Ancient Greece, which contains several elements of gamified adventure and that bridges the great journey that is knowledge.